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    <title>57th Squadron</title>
    <description>Tribes Ascend News</description>
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    <link>http://www.57th.net/tribesascend/m/2711437</link>
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      <title>Weekly Competition - May 21 - 27</title>
      <pubDate>Mon, 21 May 2012 18:29:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/765741/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/765741/m/2711437</guid>
      <content:encoded><![CDATA[<div><strong style="color: rgb(135, 206, 250); font-size: 14pt; "><br class="Apple-interchange-newline">TWL MATCH - VOID - May 24 @ 9:30PM EDT</strong></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">Server/password: TBD</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; "></span><span style="font-size: 12pt; ">Maps/Side:</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">Katabatic - Blood Eagle</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">CrossFire - Blood Eagle</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">DryDock - Diamond Sword</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; "><br></span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">Team practice just before.</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; ">Practice and time your routes this week cappers!</span></div><div style="font-size: 12pt; "><span style="font-size: 12pt; "></span><br></div>]]></content:encoded>
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      <title>Weekly Competition Details</title>
      <pubDate>Wed, 09 May 2012 19:05:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/744085/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/744085/m/2711437</guid>
      <content:encoded><![CDATA[
<div style="font-size: 12pt; "><span style="FONT-SIZE: 14pt"><span style="FONT-SIZE: 12pt"><span style="FONT-SIZE: 12pt">&nbsp; </span></span></span></div>
<div><strong style="color: rgb(135, 206, 250); font-size: 14pt; ">TWL MATCH - May 15 @ 9PM EDT - Result: LOSS</strong></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt">Server/password: (57TH) Custom</span></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt"></span><span style="FONT-SIZE: 12pt">Maps/Side:</span></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt">DryDock - Blood Eagle (Loss 3-5)</span></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt">Sun Star - Blood Eagle (Loss 1-5)</span></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt">Katabatic - Blood Eagle (Not played)</span></div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt"></span>&nbsp;</div>
<div style="font-size: 12pt; "><span style="FONT-SIZE: 12pt">
<div><strong><span style="font-size: 14pt; color: rgb(135, 206, 250);">SCRIM - May 10 @ 9:30 PM EDT - &nbsp;Result: WIN</span></strong></div>
<div><span style="COLOR: #ff0000; FONT-SIZE: 12pt"><strong style="BACKGROUND-COLOR: #000000">Opponent: Drunken Legends</strong></span></div>
<div><span style="FONT-SIZE: 12pt">Server/password: Drunken Legends </span></div>
<div><span style="FONT-SIZE: 12pt">Maps/Side:</span></div>
<div><span style="FONT-SIZE: 12pt">DryDock - Blood Eagle (Win 5-0)</span></div>
<div><span style="FONT-SIZE: 12pt">Katabatic - Blood Eagle (Win 5-1)</span></div>
<div><span style="FONT-SIZE: 12pt">Raindance - DL Team can decide (Win 5-1)</span><span style="FONT-SIZE: 12pt"><span style="FONT-SIZE: 12pt"><span style="FONT-SIZE: 12pt"></span></span></span></div></span></div>]]></content:encoded>
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      <title>Commander Corner - Divisional News 2012-May-06</title>
      <pubDate>Sun, 06 May 2012 20:44:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/738391/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/738391/m/2711437</guid>
      <content:encoded><![CDATA[<DIV><SPAN style="COLOR: rgb(30,144,255); FONT-SIZE: 14pt; FONT-WEIGHT: bold">CSN Tournament</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt">We participated in the tournament, however we have already been double-eliminated. Although we are disappointed, I'm proud that we each kept our composure, optimism and walked away with some key lessons that will now help guide our practices and individual learning. </SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt"><BR></SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt">The tournament continue to stream LIVE on Sunday May 6th at 7pm EDT here: </SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt"><A href="http://cyber-sports.net/live">http://cyber-sports.net/live</A> for those interested in watching/learning from top teams.</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 14pt"><BR></SPAN></DIV>
<DIV><SPAN style="COLOR: rgb(30,144,255); FONT-SIZE: large; FONT-WEIGHT: bold">New Practices:</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt">New weekly events created - please sign up and indicate your availability so we know who'll be there.</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: large"><BR></SPAN></DIV>
<DIV><SPAN style="COLOR: rgb(30,144,255); FONT-SIZE: large; FONT-WEIGHT: bold">Newest Recruits:</SPAN></DIV>
<DIV><SPAN style="FONT-SIZE: 12pt">I'm pleased to announce that both <SPAN style="COLOR: rgb(255,0,0)">Kashhh</SPAN> and <SPAN style="COLOR: rgb(255,0,0)">Caen </SPAN>have completed an application to join the 57th community (via our Tribes Ascend Division). I've accepted both applications and have agreed to sponsor Caen while he is a cadet. Kashhh is currently looking for a sponsor. Please welcome both recruits to our division, and get to know them. WELCOME TO BOTH!!</SPAN></DIV>]]></content:encoded>
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      <title>Cyber Sports Network Tournament May 5/6</title>
      <pubDate>Sun, 29 Apr 2012 15:51:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/723367/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/723367/m/2711437</guid>
      <content:encoded><![CDATA[<div><span style="font-weight: bold; font-size: 18pt; ">7 v 7 - Tribes: Ascend Tournament</span></div><div><span style="font-weight: bold;">Registration</span>: Thu 4/19/12 10:00pm EDT - Sat 5/5/12 6:00pm EDT</div><div><span style="font-weight: bold;">Check in: </span>Sat 5/5/12 6:00pm EDT - 6:45pm</div><div><span style="font-weight: bold;">Matches:</span> Sat 5/5/12 7:00pm EDT - Sun 5/13/12 10:00pm EDT </div><div><span style="font-weight: bold;">Format: </span>Double Elimination / Max teams32</div><div><span style="font-weight: bold;">PRIZE </span>= CASH</div><div><a href="http://cyber-sports.net/event/2500-tribesascend-launch-cup#rules">Rules</a></div><div><br></div><div><span style="font-weight: bold; font-size: 18pt; ">Immediate Action Required</span></div><div>57th TA Members - Immediately Register on CSN website &amp; join our 57th Team. </div><div>See this forum post for instructions and our team password: <a href="http://www.57th.net/tribesascendforums/m/2710917/viewthread/2936909-signups-for-csn/page/1#last">Sign Ups For CNS Post</a></div><div><br></div><div><span style="font-weight: bold;">(57th) CSN Tournament Rules Server</span></div><div>Will be set to these rules immediately for you to practice on this week.</div><div><span style="font-weight: bold; color: rgb(255, 69, 0); font-size: xx-large;"><br style="font-size: 24pt; "></span></div><div><span style="font-weight: bold; color: rgb(255, 69, 0); font-size: xx-large;">Update - Sign up for TWL Ladder also:</span></div><div>Follow instructions in this forum post: &nbsp;<a href="http://www.57th.net/tribesascendforums/m/2710917/viewthread/2979090-sign-up-for-twl-competition-ladder/page/1#last">CLICK HERE</a></div><div><br></div><div><br></div>]]></content:encoded>
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      <title>We have our own server now!!!</title>
      <pubDate>Tue, 24 Apr 2012 18:51:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/713300/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/713300/m/2711437</guid>
      <content:encoded><![CDATA[I've rented our official 57th Squadron server for the next 90 days. &nbsp; &nbsp;It cost only a mere 4000 gold = (approximately $15 per month) and I used the gold from my VIP account. &nbsp; &nbsp;It is menu driven from within the game allowing me to change everything you can think of. &nbsp;Most amazing...is the fact I can even change on the REGION of the world it's hosted in. &nbsp;Stop the server, restart and voila it's now running in ASIA or EUROPE. &nbsp;This will give our global team more flexibility to grow. &nbsp;Once I can figure out how to share admin access I'll give out so people can switch maps, password protect and kick idiots. &nbsp; &nbsp;<div><span style="font-weight: bold; font-size: 14pt; ">Practices will start officially <span style="color: rgb(255, 255, 224);">WEDNESDAY MAY 2nd, &nbsp;6PM Central.</span></span><br><div><br></div><div><span style="font-weight: bold; color: rgb(255, 69, 0); font-size: 18pt; ">Our new server name is: &nbsp; &nbsp;(57th) Vintage CTF</span></div><div>You can find on the CUSTOM SERVER List. &nbsp;Just click NAME column to sort alphabetical. &nbsp;We are first!. &nbsp;;)</div><div><br></div></div>]]></content:encoded>
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      <title>TA Division Meeting</title>
      <pubDate>Sun, 15 Apr 2012 17:14:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/694266/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/694266/m/2711437</guid>
      <content:encoded><![CDATA[A one-time all-member Tribes Ascend Division Meeting has been scheduled for:<br><div><br></div><div><span style="font-weight: bold; color: rgb(255, 215, 0); font-size: 18pt; ">SUNDAY APRIL 22nd @ 3pm (Chicago time GMT-5)</span></div><div><span style="font-weight: bold; color: rgb(255, 215, 0);">Translates to: 1PM Pacific, 2PM Mountain, 3PM Central, 4PM Eastern, 9PM UK</span><br><div><br></div></div><div><span style="font-weight: bold; font-size: 14pt; ">Click on the event below, then "Set Status" to indicate if you will be able to attend</span>. </div><div>If you need help using the calendar features please ask FatElvis during the week in TS for help. </div><div><br></div><div>Topics will include:</div><div>1. General attitude and expectations (for both members and leaders)</div><div>2. Competition League/Ladders, Matches, Scrims, Practices, &amp; Event Sign-up usage.</div><div>3. Team involvement &amp; input opportunity</div><div>4. 57th Team Server Rental</div><div>5. Questions &amp; Open Discussion</div><div><br></div><div>Attendance is essential to get our division started on solid ground and avoid future misunderstandings.</div><div><span style="font-size: xx-large;"><br style="font-size: 24pt; "></span></div><div><span style="color: rgb(255, 69, 0); font-weight: bold; font-size: 18pt; ">(UPDATE)</span></div><div><span style="color: rgb(255, 69, 0); font-weight: bold; font-size: 18pt; ">If you missed the meeting read the MINUTES posted in forums &nbsp;</span><a href="http://www.57th.net/tribesascendforums/m/2710917/viewthread/2887718-read-this-division-meeting-minutes/page/1">CLICK HERE</a></div>]]></content:encoded>
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      <title>TRIBES RELEASE DATE = APRIL 12, 2012</title>
      <pubDate>Wed, 14 Mar 2012 15:10:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/627428/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/627428/m/2711437</guid>
      <content:encoded><![CDATA[For those not reading Hi-Rez NEWS Feeds on this page.<br><div><br></div><div><span style="font-weight: bold;">Tribes: Ascend is</span>&nbsp;<span style="font-weight: bold;">currently in Open Beta</span> <span style="font-weight: bold;">with over 400,000 players</span> participating. &nbsp;Hi-Rez has announced that official release will be APRIL 12, 2012, and that all player progress in Beta will carry over to the release build. &nbsp;Anyone interested in trying Tribes: Ascend can create an account and download the game from <a href="http://www.tribesascend.com" target="http://www.tribesascend.com" title="http://www.tribesascend.com">http://www.tribesascend.com</a>, without the need for a beta key.</div><div><br></div><div><span style="font-weight: bold; color: rgb(255, 69, 0);">*Update: Private Servers...Raindance Map...and new game mode will be in this launch release!</span></div>]]></content:encoded>
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      <title>All 57th - Tribes Pub Night - Every Saturday @ 7PM CST!!</title>
      <pubDate>Sat, 07 Jan 2012 05:37:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/510863/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/510863/m/2711437</guid>
      <content:encoded><![CDATA[<div style="text-align: left; ">That's right, we are calling out all 57th members and their friends for a night of fun. It's free to download and play. Get the game here <a href="http://tribesascend.com">http://tribesascend.com</a>&nbsp; &nbsp;If you need a beta key click the link at bottom of our division page to claim one. &nbsp;Our goal is to have a day/time when everyone can join us together for some fun (especially if you only play occasionally). &nbsp;</div><div><span style="background-color: rgb(255, 255, 255);"><br></span><div><div><div><div>Hope to see you regularly! &nbsp; Saturday Nights come play!</div></div></div></div></div>]]></content:encoded>
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      <title>Latest January Patch - Details</title>
      <pubDate>Fri, 06 Jan 2012 06:49:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/509308/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/509308/m/2711437</guid>
      <content:encoded><![CDATA[<div>From Hi-Rez Forum<div><div><br></div></div><div><div><span style="font-weight: bold; color: rgb(255, 215, 0);">Major Highlights</span></div><div><ul><li>An early version of the Arx Novena Capture the Flag map has been released. This map is in an early state and is not at its final intended art or design quality.</li><li>Added a new "Target Practice” mode under the Training menu. This is a variant of the Crossfire map that contains a variety of bots in it. These can be used to practice shooting.</li><li>Improved vehicle handling in high-latency situations. This is most noticeable on the Shrike.</li><li>Reduced stuttering when skiing/jetting.&nbsp;</li><li>By default, damage numbers appear above a players hit when you damage them. This can be turned off through the Settings menu.</li><li>The game warm-up period has been extended, in order to allow more users to load into the game prior to match start.</li><li>Adjusted flag bounce physics to help prevent punting a flag too far from a large impulse.</li></ul></div><div><span style="font-weight: bold; color: rgb(255, 215, 0);">Balance Items</span></div><div><ul><li>Tweaked Sentinel’s BXT1 Rifle to favor more damage at the end of it’s charge time, less in the initial moments. (Same damage when fully charged).</li><li>Slightly reduced damage on the Thumper D.</li><li>Increased damage on the TCN4 SMG.</li><li>Increased fire rate modestly on the Rhino SMG.</li><li>Fixed a previous configuration error that was causing the credits earned from the Flag Killer and Flag Return accolades to be more than their intended value.</li></ul></div><div><span style="font-weight: bold; color: rgb(255, 215, 0);">Additional Items</span></div><div><ul><li>Some general improvements for performance and stability. Further improvements are planned for future patches.</li><li>Fixed issue where a passenger entering a vehicle was not properly getting an indicator that a missile was incoming.</li><li>Fixed issue where vehicle drivers and passengers weren’t having the proper animations applied.</li><li>Fixed issue with upside-down Beowulf’s being unable to be flipped back over.</li><li>Fixed issue with force ejection of Beowulf driver and passenger where they were falling out of the level and dying.</li><li>Added bullet impact and flyby sounds for bullet-based projectiles (chaingun, SMGs, ARs, etc).</li><li>Added footstep particle systems under players when walking around. This is not visible on yourself when in first-person view.</li><li>Fixed gunner caret not showing up when mousing over the Beowulf.</li><li>Players are no longer auto-balanced when driving a vehicle.</li><li>Fixed switching between first-person and third-person causing loss of audio on some weapons.</li><li>Fixed vehicle ammo indicator not showing at times.</li><li>Fixed Infiltrator’s SN7 not being able to fire at the maximum rate possible.</li><li>Fixed driver and passenger health bars not properly showing on vehicles.</li><li>Fixed issue with Doombringer’s Saber Launcher lock-on sound staying on when you have a lock then enter a vehicle.</li><li>Fixed response issues with Beowulf turret and gunner positions.</li><li>Removed confusing message about entering and exiting a vehicle on vehicle purchase.</li><li>All device particle systems now have proper levels of detail. This should help low end systems in high action environments.&nbsp;</li></ul></div></div></div>]]></content:encoded>
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      <title>Latest Trailer Video</title>
      <pubDate>Fri, 23 Dec 2011 17:54:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/487523/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/487523/m/2711437</guid>
      <content:encoded><![CDATA[<div>Found on Gamespot.com</div><div><br><iframe width="640" height="390" src="http://www.gamespot.com/videoembed/6347043" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></div>]]></content:encoded>
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      <title>Tribes: Ascend Beta Impressions</title>
      <pubDate>Sun, 27 Nov 2011 01:03:01 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/441584/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/441584/m/2711437</guid>
      <content:encoded><![CDATA[By <a href="http://www.gamespy.com/contact-us.html">Mike Nelson and Mike Sharkey</a> | <span class="row-date">Nov 23, 2011</span><div class="article-sub-headline">Get the scoop on jetpacking and skiing, and get your ticket into the Tribes beta.<br><br><div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://pcmedia.gamespy.com/pc/image/object/103/103016/Tribes.Ascend.jpg"><br><br><div style="text-align: left;"><span style="font-style: italic;"><a class="autolink" href="http://www.gamespy.com/company/890/890208.html">Hi-Rez Studios</a> launched the closed beta for <a class="autolink" href="http://pc.gamespy.com/pc/tribes-ascend/index.html">Tribes: Ascend</a> in early November, and after jetpacking their way through countless Blood Eagle versus Diamond Sword multiplayer matches, GameSpy's Mike Nelson and Mike Sharkey are ready to share their impressions on this rebooted PC classic. Does it still play fast and furious? How is the free-to-play business model implemented? And, most importantly, how does it feel to go skiing again? We answer all these questions and more below.</span><br></div><br><div align="center"><img src="http://media.gamespy.com/columns/image/line.gif" height="1" width="610"></div><br><div style="text-align: left;"><span style="font-weight: bold;">Mike Sharkey, Editor</span>: I'm dead. That about sums up my experience in the Tribes: Ascend beta. I'm an FPS fan that not only has experience with the original Tribes and its sequel, I'm skilled in the arts of online war in just about every game where you're pointing a gun. Point is, Tribes: Ascend not only features a challenging level of speed and verticality, the beta appears to be packed with experienced players. Either that, or beta testers are far more willing to shell out for game-changing armor, weapons, and buffs than I was.<br><br>I took advantage of the occasional noob that had never skied before, but I found myself the victim of Tribes veterans and/or decked out newcomers more often than not. Despite my teeth-grinding level of frustration, I think this could be a good thing. Hi-Rez's Tribes reboot <span style="font-style: italic;">feels</span> like the original in every way, and it could be that the franchise's loyal fanbase has responded by participating in the beta with gusto. On the flip side, it could also mean that Tribes: Ascend is falling into the free-to-play, pay-to-win trap. How did you fare in the online battleground?<br></div><br><div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://pcmedia.gamespy.com/pc/image/object/103/103016/quakecon_tribesascend_blogroll2.jpg"><br><br><div style="text-align: left;"><span style="font-weight: bold;">Mike Nelson, Editor</span>: I too faced my fair share of getting my ass kicked. Like many shooters where you have to a pick a class -- in this case there are your heavy, soldier, engineer, and scout general classes -- once I settled in as an engineer, repairing turrets and lending support, I started to find my groove. A few times I broke out of my shell and skied through an enemy base at like 100mph, nabbing their flag in the process, but for the most part I spent my time in a support role. <br><br>There was indeed a brief period of time where I could take advantage of someone's ignorance of how the game works -- the jetpack is designed to build your momentum, more-so than using it as a generic jetpack -- but lately it has been brutally difficult, and as I continue to level up my character, I can imagine it's going to become even harder to keep up the pace. Still, as I fall victim to a Disc Launcher time and time again, I'm still having a ton of fun playing through the game's beta. Was anything striking you as a major concern for the game?<br><br><span style="font-weight: bold;">Mike Sharkey</span>: You make a good point that makes me want to clarify: I'm dying a ton, but I'm still having fun. The blazing speed of the game and the frequent cat-and-mouse firefights that shift from the ground to the air (and back again) in a blink are unlike anything else in the crowded FPS genre. Yes, it's a reboot that plays true to a game that launched 10 years ago (Tribes 2), but it still feels like a breath of fresh air. Hi-Rez also deserves credit for crafting a rock-solid shooter. I never experienced a moment of lag, fell through a hole in any of the maps, or watched in dismay as my system crashed. Granted, numbers are limited at this point, but you would never know this was a beta. And for those issues that have cropped up, the studio has already launched a number of patches.<br><br><div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://pcmedia.gamespy.com/pc/image/object/103/103016/tribes-ascend-20110509054535199.jpg"><br><br><div style="text-align: left;">My chief concern for the game has to do with its free-to-play business model. Tribes: Ascend allows you to play for free as the Ranger and Soldier classes, but the remaining 10 classes and the majority of the character upgrades (buffs for health, ammo, reload speed, etc.) remain firmly locked behind closed paid doors. My experience with the beta indicates that players who begin with the barebones loadouts will quickly become bullet magnets and face a Mt. Everest-like uphill battle in accumulating enough experience to unlock items without paying for them. Playing as mainly a support character off of the frontlines, what was your experience in earning unlocks? Do you think Tribes: Ascend might favor paid players too much?<br><br><span style="font-weight: bold;">Mike Nelson</span>: I'm always at odds with any game -- including Tribes: Ascend -- that calls itself free-to-play. Let's be clear: Nothing is ever free in this world as there is a price for everything, like you need to spend money on a system that can run the game. The business model for Tribes does seem rough, but that's because I don't think anyone has nailed a good price vs. experience metric for "free-to-play" shooters. They're fairly rare in this multiplayer space right now but Hi-Rez's model does seem skewed more towards having someone spend money, rather than offering a lot for free. <br><br>Honestly, I'd pay for it. The game is in a very solid state right now and is fully worth supporting in my opinion. This isn't a hashed together game slapped with a Tribes logo, but as we've touched on, is a very good (if not difficult) game. I know the business model is a little suspect, but they have to recoup costs at some point. This is after all, a business. <br><br>Back to the game: In regards to the level design, I was really impressed by the placement of hills and ridges that can emphasize the speed of the game and can also cripple you if you decide to execute a jump far too soon. The size of the maps vary as well, with a sufficient amount of space between enemy bases to encourage some wide-open battles. Anything else impress you about the game or any other concerns?<br><br><div style="text-align: center;"><img style="border: medium none;" alt="" title="" src="http://pcmedia.gamespy.com/pc/image/article/121/1213271/TribesAscendBetaComing2_1322081297.jpg"><div style="width: 610px;" class="inlineImageCaption">Zim031... also known as Sharkey.</div><br><div style="text-align: left;"><span style="font-weight: bold;">Mike Sharkey</span>: I agree that Tribes: Ascend is a free-to-play game that's worth paying for. I just think Hi-Rez needs to balance what you pay for as carefully as it has balanced the power of its Spinfusors, because as it stands -- admittedly in beta form that will likely change signifcantly before launch -- paid players are set up to have a huge advantage. <br><br>My only other concerns are minor: the main menu for character selection and customization looks like it was designed in the 1990s, and Training mode could use some additional features. As it stands, you can currently select any of the game's 12 classes (even the 10 locked ones) and take them for a spin on any of the maps. It's great for players that want to explore battlegrounds and check out how each class handles before plunking down a credit card for unlocks, but Training mode is noticeably missing a key ingredient: enemies. You'll not so much train as walk around in an empty map in Training mode. Hi-Rez would be wise to at least throw some bots in the mix.<br><br>Again, this is still a beta, and I'm being critical of a title that will likely see some major changes between now and launch. Tribes: Ascend is a terrific rebirth for the franchise, and fans of the first two games will undoubtedly be satisfied. That's my final verdict. Any other impressions you'd like to share before weighing in with yours?<br><br><span style="font-weight: bold;">Mike Nelson</span>: I'm just glad that we're talking about Tribes again. It was one of my favorite games to play "back in the day" and to see it having a revival alongside the PC platform is great news for gamers today. Yes, there are some tweaks that need to be made and the match-making could use some work. But this game is still in development for the time being so it's hard to be overly critical of things that will be changing every week. For now, it's a blast to play and I recommend anyone who can get their hands on a Tribes: Ascend beta key to give it a spin… or in this case, a ski.<br></div><br><div align="center"><img src="http://media.gamespy.com/columns/image/line.gif" height="1" width="610"></div><br><a href="http://login.ign.com/prime/promos/tribes/" target="_blank"><span style="font-weight: bold;">Speaking of Tribes: Ascend beta keys... Our friends at IGN Prime have your ticket into the Tribes closed beta. Simply sign up for a free trial IGN Prime membership, and the beta key is yours. Note: promo limited to 5,000 keys, so be sure to get yours before they're all gone!</span><br><br></a><div align="center"><img src="http://media.gamespy.com/columns/image/line.gif" height="1" width="610"></div><br><img src="http://archive.gamespy.com/avatars/2009/spy.jpg" align="left"><span style="font-weight: bold;">Spy Guy says:</span> How are you faring in the Tribes: Ascend beta? You've likely racked up a solid number of kills thanks to Sharkey. Any tweaks or changes you'd like to see before the game's launch?</div></div></div></div></div></div></div>]]></content:encoded>
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      <title>BETA KEYS</title>
      <pubDate>Tue, 08 Nov 2011 06:37:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/419575/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/419575/m/2711437</guid>
      <content:encoded><![CDATA[<div>For those who purchased VIP access... be aware that you now have <span style="font-weight: bold;">Free Access Keys</span> <span style="font-weight: bold;">to the Closed Beta</span>&nbsp;you can offer to your friends. &nbsp;If you have no friends (grin), then consider offering them to other 57th members interested in playing, but perhaps reluctant or unable to spend the $30. &nbsp;</div><div><br></div><div>The available keys are accessible when you first launch the game. &nbsp;SEE image below</div><div><br></div><div><img src="http://files.enjin.com/9380/Global Agenda/betakeys.jpg" title="Beta Keys" alt="Beta Keys" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; "><br></div>]]></content:encoded>
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      <title>Closed Beta - Preview Event</title>
      <pubDate>Thu, 03 Nov 2011 02:14:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/412736/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/412736/m/2711437</guid>
      <content:encoded><![CDATA[<div style="text-align: left; "><img alt="Tribes Ascend Welcome Kit" border="0" height="149" src="http://hirez.http.internapcdn.net/hirez/images/dossier/TribesBetaMailer/Tribes_Beta_Arrived.jpg" width="700" id="yui_3_2_0_1_1320285949088158" style="color: rgb(69, 69, 69); font-family: Arial, Helvetica, sans-serif; font-size: 12px; text-align: -webkit-center; background-color: rgb(34, 34, 34); border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; "></div><div><span style="font-weight: bold; ">GREETINGS FELLOW TRIBALS!</span></div><div>The time has nearly arrived! The Tribes: Ascend Closed Beta starts later this week.</div><div>Below is information to help you prepare. Prepare Arms!</div><div><br></div><div><span style="font-weight: bold; ">CLOSED BETA PREVIEW EVENT</span></div><div>In preparation for the official start of Closed Beta on Friday, Nov. 4, we are holding a Closed Beta Preview event on Thursday, Nov. 3. This event will help us flesh out any last-minute server infrastructure issues prior to the official start of the Closed Beta.</div><div><br></div><div><span style="color: rgb(255, 255, 224);">Date:&nbsp;<span style="font-weight: bold; ">THURSDAY, Nov. 3, 2011</span></span></div><div><span style="color: rgb(255, 255, 224);">Start Time: 4PM US Eastern (20:00 GMT)</span></div><div><span style="color: rgb(255, 255, 224);">Duration: ~4 Hours</span></div><div><br></div><div>NOTE: Unlike our previous Systems Test,&nbsp;<span style="text-decoration: underline; ">your progress made during this Preview Event</span>&nbsp;(as well as the player name that you choose)&nbsp;<span style="text-decoration: underline; ">will be kept</span>, and the items you buy will be kept once the beta starts!</div>]]></content:encoded>
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      <title>Welcome to 57th Tribes Ascend Division!</title>
      <pubDate>Sat, 01 Oct 2011 23:57:00 +0000</pubDate>
      <link>http://www.57th.net/tribesascend/article/377697/m/2711437</link>
      <guid>http://www.57th.net/tribesascend/article/377697/m/2711437</guid>
      <content:encoded><![CDATA[<div><div><span style="font-size: 14pt;">Even though Tribes Ascend Release Date is not expected until 1Q 2011</span><span style="font-size: 19px;">, we here in the 57th are very excited and gearing up for the VIP BETA Testing beginning Nov 4, 2010&nbsp;</span><span style="font-size: 19px;">(For details to sign up see official game site - <a href="http://www.tribesascend.com">www.tribesascend.com</a>)</span></div><div><span style="font-size: large;"><br></span></div><div><span style="font-size: large;">Meanwhile, everyone is&nbsp;welcome to visit here often, read the latest news/activity, watch featured videos, and provide positive content to our forum discussions and media. &nbsp; Be sure to at least check out the BETA Video Footage above to see the recent videos leaked to YouTube.</span></div><div><br></div><div><br></div><div><br><div><br></div></div></div>]]></content:encoded>
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